Jobs and Employment

There are many opportunities for gainful employment around the Badlands. The first settlers came to the lands to settle new territories and earn their fortunes in this new life that they found themselves in. However, since the Rift first opened within the Badlands, forever changing the nature within its borders, folk have learned that even now they can still earn an honest day’s living and thrive in this new environment.

Note: Those wishing to perhaps run their own business should keep an eye on the announcements for when the Business Association is opening up fresh applications.

Current Job Restrictions

At this time, a single character is restricted to the following:

  • ONE Primary Job (aka: Cunning Folk, Peacekeepers, Undertakers, Veilguard)

  • TWO Civilian Jobs (aka: Gunsmith, General Store, Horse Trainer, etc - Player Run Businesses)

It should be noted that, whilst you are able to have a total of three jobs on a single character, you are expected to be active in those jobs and be able to manage switching between them otherwise you may risk loosing one, or more, of those jobs depending on the business owner.

Primary Jobs

These jobs would generally be called “government jobs”, if the Badlands had a government!
These kind of jobs cover the following:

  • Cunning Folk

  • Peacekeepers

  • Undertakers

  • Veilguard

Civilian Jobs

These jobs are civilian owner and operated businesses and include the following areas:

  • Bakery

  • Blacksmith

  • Florist

  • General Store

  • Gunsmith

  • Saloon

  • Stables / Horse Trainer

  • Tobacconist

  • The Railroad / Train Conductors

There are other businesses that are less common, but also may be looking for employees:

  • Bladesmith

  • Jeweller

  • Fight Club

  • Music Store

Public Jobs

Along with the above mentioned jobs, there are also jobs that are available to anyone to turn up and contract out with, without being actually employed.
These jobs are free for anyone to turn up for and do whenever they feel like!

  • Herbalist, provides many different herbs and berries. Visit the Algernon Wasp in Saint Denis to sell herbs.

  • Hunting, provides animal parts, pelts and meats. Visit the Butcher to sell meats, the Trapper to sell animal parts, and the Tanner to turn pelts into leather.

  • Lumberjack, provides lumber and other materials from trees. Can be used in crafting or sold to businesses.

  • Miner, provides various ores and minerals. Visit the Mining Representatives to sell locally, or sell to businesses.